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Sherlock Holmes: The Silver Earring Full Crack [Keygen]





















































About This Game At a reception organised in honour of his daughter, Melvyn Bromsby, a rich tycoon, is about to make an important announcement concerning his future business affairs when, all of a sudden, a shot rings out. Sir Bromsby collapses, having suffered a mortal wound to the heart...A baffling murder, dozens of witnesses and numerous places to visit around Victorian London. You play Sherlock Holmes, and use all your skills to shed light on this mysterious case.Assume the role of Sherlock Holmes and Doctor Watson and meet all the heroes of the novels: Inspector Lestrade, Wiggins, Mycroft and many others!Investigate 5 murders! Over 40 witnesses to question, 200 clues to uncover and over 25 hours of gameplay to solve the mystery.Explore Victorian London, which is magnificently and faithfully reproduced in 3D. Between each level Sherlock Holmes sets you a quiz which will validate your progress in the case.The adventure is full of vivid cut scenes to heighten the dramatic aspect of the story. 7aa9394dea Title: Sherlock Holmes: The Silver EarringGenre: AdventureDeveloper:FrogwaresPublisher:FrogwaresRelease Date: 30 Sep, 2004 Sherlock Holmes: The Silver Earring Full Crack [Keygen] A very nice game with tricky puzzles. The graphics are not the newest but its still a game which can be very enjoyable because of the story. In addition you must save your game with small breaks because of the lack of autosave and of game over situations (fire in the woods or the stealth part) where you must load the last save you made. Because of this issue I had lots of replays because I forgot to save my game and I had to replay 3 hours of the game again.. The game is in many ways extremely flawed. The GUI is a complete pain, especially in portions where Sherlock needs to be moved around with precision, as he requires several second to just turn around, even when trying to avoid guards, and the game world is filled with invisible walls. The fixed third-person perspective also often turns the game into pixel hunt. Besides that, the game also pointlessly makes the player manually select dialogue options, even though all need to be cycled through, and all are recording in the journal, so there's no need to ever revisit them.Meanwhile, the story does make for an entertaining enough whodunnit, which isn't dampened even by the dismal voice-acting. At the end of each chapter the game makes the player pick the right clues to yield the correct deduction, which is a neat feature, as it prompts the player to pay attention and use their noggin, instead of just clicking on everything and letting Sherlock do the reasoning. For most part, the deductions are sensible, too, though all the contrived puzzles people use to lock their saves and whathaveyou certainly push the limits of believability.. The game started out nice enough. Point-n-click adventure game. Not the best, but enjoyable.Then I got to the part where you need to stealthely get by a guard and his dog. A stealth part in an adventure game. Now, if implemented properly, this wouldn't be that bad. Unfortunatelly that is not the case here. The rules of how they can detect you are not explained nor are they obvious. Depending on where you are, Holmes may or may not be able to go where you click. Even after checking out some walkthroughs and knowing what I was supposed to do (which didn't really make sense in the first place) I was not able to get through this stage. Quite a shame since from what I understand, that's about halfway through. Oh well.. Hmm... as a game this one isn't very good, but the story itself I actually generally liked, though I feel like there were a few loose ends even after the big explanation at the end though only because the game dumps so, so much information on you. I was at least able to follow & figure out some of the plot points but others sort of felt like they came out of nowhere in the big explanation, though at the same time nothing seemed inconsistent or outlandish either. For a 2004 game it also looks pretty okay, not great, not awful though. The voice acting is a bit all over the place, I can tell it's the same voice actor for Watson as the more recent game I played but Sherlock is different and some characters (especially child characters) sound pretty bad & accents slip a bit too (the developers & actors are all ukranian, I believe?). But yeah, I recommend using a walkthrough for this one whenever you get stuck, saving often (there are a few points where you can game over & I hear there are some bugs too, though I did not experience any). The pacing is also a bit slow as you can only run in some areas which makes for a lot of slow wandering, and there's a lot of pixel hunting... but the story I think makes it worth it in the end, dunno. Get it on sale, I'd say.. Honestly, the graphical errors and such are things that I expected when playing an old games. There were many times where strange overlaps would occur and break the game, so I had to reopen-- even after adjusting the resolution and other display settings as seen recommended in forums. If you play this, for the love of god, save often.I should clarify I'm a huge fan of Sherlock Holmes in literature. Some of the games definitely deliver in this category. My favorite remains Crimes & Punishments, which is both intuitive in control and camera as well as plot development, but still challenging and intriguing. I've trudged through some of the older games, but this one is probably one of my least favorite.Pros: Still the pompous Sherlock you'll find in all games. However, this lacks the charm of his absolute lack of self-preservation that other games will happily highlight for you-- imo, one of his bigger charms. Banter between him and the cops is troll as always. Overlooking random visual glitches, the cutscenes aren't so bad for a 14 year old game.Cons: Navigation is a headache, a trait of old clickers, unfortunately. A map is provided for some locations, but there is no indication of your own position in it, and the whirling camera angles make it pretty hard to deduce on your own. There is a lot of being tugged around in many directions, without a lot of evidence that ever begins to lean somewhere. A lot of useless filler information. Some of the puzzles genuinely made me curse aloud. Not because of difficulty, but because of genuine absurdity. If the overwhelming portion of players for your game admit to relying on a walkthrough, the issue is with the design, not the player. Puzzles should provide some level of intuitive hint or structure. Simple actions are made complicated due to literally no explanation or reason. I spent three minutes trying to stick something in g*ddamn water because it is not expressed to you that you need to heat the water first. I would never guess I have to heat water up to put soap in it. WHY, lmao? Progression makes no sense and involves a lot of redundant pathing. You can literally be the only person navigating a location, but after finding one clue, all the sudden like 6 more objects that are very visually obvious appear, rather than having existing objects gain meaning. What? How does that make sense at all? Who is walking around dropping things while you sift through papers? Minor complaint that visuals will de-sync, and certain voice actors are 3x louder than others. All-in-all, there's definitely a better detective-style game out there.

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